

Proof of conception for Prince of Persia was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game, although Ubisoft didn't announce the game until May 2008. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. The player assumes the role of the acrobatic character, and is accompanied by the AI-controlled companion named Elika. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The game's storyline and setting borrowed some aspects from Zoroastrianism.Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. It was released on Mafor Mac OS X via the Cider engine.The game is set in ancient Persia, with a player-character whose name is not revealed in the game. The game was released in the United States on Decemfor PlayStation 3 and Xbox 360 (the fifth anniversary of the Microsoft Windows release for The Sands of Time) and on Decemfor Windows.

It is part of the Prince of Persia franchise. Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft.
